What We Do
Sound Design, Audio Implementation, Post Production, and Composition for Games and Other Media.
Our team has the technical and creative skills to take your game to the next level with amazing audio. We have experience with large scale AAA titles as well as small scale Indie projects, and everything in between.
We are well versed in many different game production tools such as Unreal Engine, Unity, Wwise, and FMOD, and can quickly learn any proprietary systems built for your game.
We can manage large scale Voice Over recording, direction, editing and post, including volume balancing and noise reduction.
Trailers for Recent Projects
Spec Ops: The Line
Sound Design, audio implementation in Unreal Engine using FMOD, VO post.
Dust 514 – E3 Trailer 2012
Sound Design, audio implementation using Wwise.
Dishonored – E3 Trailer 2012
Kingdom Under Fire II
Ruined Online Trailer 2011
Sound Design, audio implementation in Unity
UPDATE: Ruined Online was “shut down quietly” according to this article.
To get more info on sound effects, music, and additional audio solutions for games and other media, click here.