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Audio Solutions For Games

What We Do

Sound Design, Audio Implementation, Post Production, and Composition for Games and Other Media.

Our team has the technical and creative skills to take your game to the next level with amazing audio. We have experience with large scale AAA titles as well as small scale Indie projects, and everything in between.

We are well versed in many different game production tools such as Unreal Engine, Unity, Wwise, and FMOD, and can quickly learn any proprietary systems built for your game.

We can manage large scale Voice Over recording, direction, editing and post, including volume balancing and noise reduction.

Trailers for Recent Projects

Spec Ops: The Line
Sound Design, audio implementation in Unreal Engine using FMOD, VO post.

Eve Online
Sound Design

Dust 514 – E3 Trailer 2012
Sound Design, audio implementation using Wwise.

Dishonored – E3 Trailer 2012
Ambient Soundscapes

Kingdom Under Fire II
Sound Design

Ruined Online Trailer 2011
Sound Design, audio implementation in Unity

UPDATE: Ruined Online was “shut down quietly” according to this article.

To get more info on sound effects, music, and additional audio solutions for games and other media, click here.

  • Get a Rate Quote

    For a rate quote click here.

  • Watch a Demo Reel

    You can view a demo reel of our work here.

  • Client Feedback

    “Thanks guys, astonishing sound design work!”
    - Audiodraft, Ltd.


    “Thank you Brian for all your hard work on this project (Spec Ops) …without you it would have been impossible.”
    - Mike Carter, dSonic


    “We really appreciated your work and enjoyed working with you, and I look forward to working with you again in the near future.”
    -Bryan Jury, Producer, Spec Ops: The Line

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